Bible Quizzing is the Scripture memory counterpart to the physical, game-oriented AwanaGames™. Both use the element of competition as a motivating factor.
Bible Quizzing is open to young people in third through 12th grade. This event motivates students to increase their Bible knowledge while giving participants, leaders and even parents an intense exposure to Scripture. Bible Quizzing tests students’ knowledge of material in handbooks and manuals and provides individual recognition and awards.
National Bible Quizzing brings together teams of high school students from across the country to compete for the Summit championship. Students answer questions based on material taught during the year in Journey 24-7. A college scholarship is given to each member of the winning Bible Quiz team.
Bible Quizzing stimulates Scripture memorization and review at every club and youth program level. It also motivates students to stay up-to-date in their handbooks and manuals. Young people memorize more verses, complete more handbooks and comprehend more Bible truths with the incentive of making their church’s Bible Quiz team and competing for honors at the local, regional and national level. As students spend more time preparing for Bible Quizzing, their parents also become exposed to the truths of God’s Word. Bible Quizzing also promotes fellowship between Awana programs in the same church as well as other Awana-registered churches.
Depending on the type of competition and club level involved, two basic types of questions can be used with variations. (Note: Quizzing competitions vary by region and are not run the same in all areas. Consult your missionary for local rules.)
1. Speed quizzing is a tense, fast-action event which works well with older students. Questions used are open-ended. The first student to respond is given a chance to answer the question.
2. Multiple choice is used with younger clubbers. The quizmaster asks a question and then reads a list of possible answers in a multiple-choice format. Each quizzer has paddles with letters on them. The clubbers raise the appropriate paddle to display their answer.